Category: iT news

  • Best games of 2017: Tacoma, Splatoon 2, Battlegrounds, and more

    Update August 1st: The most recent update adds Tacoma.

    I am a sucker for end-of-year lists. They’re positive, celebratory, and useful. But too often, lists are backloaded with fall releases. A book published in January? A video game released in March? They’ll need luck and a good publicist to score best-of list slots come December.

    I empathize with annual curators. Given the constant deluge of new titles, each arriving with their own noisy hype, it can be a struggle to remember a TV show or a film from 11 months ago. So this year, I’ve decided to keep a journal of my favorite video games, a public way to collect the year’s finest.

    The format is inspired by Thrillist’s ongoing list of the year’s best movies. Critic Matt Patches only catalogs the stuff he can recommend 100 percent. “No mixed-bags,” he writes, “[or] interesting train-wrecks.” My list won’t be quite as definitive. I love train-wrecks; I live for mixed bags.

    I’ll be updating my list as often as I can — hopefully I’ll have plenty of games to add. I’d love it if you joined me in this experiment. I’m opening the comments so you, dear reader, can share your favorite games as the year goes on.

    Dates refer to when I began each game, and may not align with release dates. This is not a definitive list for The Verge. I am only adding games as I play them. If you feel something is missing, please recommend it in the comments.


    Tacoma

    August 1st – Tacoma

    Whatever feelings one has about Tacoma, the sophomore project from developer Fullbright, it deserves adulation for accomplishing the hitherto impossible: a sci-fi video game set on an abandoned space station powered by a suspicious AI without mutants, cyborgs, guns, or exhausting monologues about the malignant evil of philosophical duality. Tacoma is cool. It’s calm. It’s collected and conversational. And it kindly asks you to consider its characters as humans rather than targets or embodiments of capital-B, capital-I “Big Ideas.” What a relief.

    You, a young woman named Amy, have been sent for unclear reasons to the titular empty space station Tacoma to collect said artificial intelligence. There seems to be no rush, however. Everything — your stride, the downloading of data, the indie rock soundtrack — progresses with the urgency of a hot cup of coffee that must be sipped to be enjoyed. The intentional slowness is for the better, not just because it draws a favorable contrast with action-oriented contemporaries, but also because it encourages the savoring of the craft’s singular and incredible parlor trick: moments from the lives of the vanished staff can be played, fast-forwarded, and rewound in augmented reality. Performed by color-coded, featureless, and translucent models, these vignettes perfectly re-create the crew’s steps and conversations, secret smooches and agonizing screams, while you walk around and through them like a voyeuristic ghost.

    What results is neither pure action blockbuster nor art house patience tester. Rather, Tacoma is akin to Andrei Tarkovsky by way of The OC, a meditation on loneliness, identity, and artificiality told through personal, albeit slightly melodramatic stories that would fit well on WB or in the pages of a YA novel. It’s ambitious, a little sappy, and at times requires a leap in logic, but it’s also funny, sincere, occasionally profound, and never wears out its welcome. If that sounds like an unexpected but delicious mix, well yeah, it is.

    Like its predecessor Gone Home, which imagined a sister snooping through her family’s rooms, dresser drawers, and personal crises, Tacoma turns shameless snooping into mission-critical detective work. Knickknacks, empty food dispensers, crumpled papers, and corporate guidebooks litter the rooms and work spaces, while text chains and emails wait to be discovered in computers that, for all their futuristic features, lack two-step verification. Compelling as the augmented performances can be, it’s ultimately these objects and notes, left behind in a rush, that establish a story not merely of humans in space, but humanity’s place in space — and its stewardship of it, along with the technologies that make this next phase of existence possible.

    En masse, the stories and ephemera piece together like a jumble of puzzle pieces clicking one-by-one into the story of the Tacoma crew — and your purpose. The latter reveal is more of a button than a fulfilling denouement, and so I wrapped Tacoma eager for a sequel or an expansion. Of course, that isn’t really what I want or what Fullbright does. Here is a studio and a game conscious charting its own path. Even when it loses its footing, it never loses its way.

    Available on Xbox One, PC, Mac, and Linux.



    Gravity Rush 2

    January 9th – Gravity Rush 2

    I’ve whined for years about action games that star the same bald dude fighting the same one-dimensional villains, using the same rocket launcher and machine guns. Indie games have been a counterpoint for more than a decade, but big-budget games have been slower to stray from the pack. Gravity Rush 2 is one of a few recent AAA games to break the cycle. All its most powerful characters are women. Its antagonists are embodiments of income disparity and personal grief. And the main character never fires a gun. It has some tacky fan service, and missions can be repetitive, but these are small flaws in a weird video game that’s truly unlike anything else on the market.

    Our review digs into the game’s creative use of an open-world environment:

    Walls, rooftops, and the underbellies of the constructions are speckled with a pink gem currency that upgrades Kat’s powers and provides the minimum excuse to investigate the nooks and crannies of every building. This would be tedious if not for the game’s ecstatic sense of momentum. Besides falling, Kat has the power to slide across surfaces in any direction — it feels sort of like grinding in Tony Hawk Pro Skater or Jet Set Radio. Slipping up a 50-story clock tower, then free falling over the other side never loses its thrill.

    Available on PS4.


    Yakuza 0

    Yakuza 0

    January 15th – Yakuza 0

    I don’t know how I missed the Yakuza series. I raised myself as a diehard Sega fanboy, only shedding my allegiance during the fall of the Sega Dreamcast. As a spiritual follow-up to that console’s ambitious, unfinished Shenmu series, Yakuza floated at the top of my to-do list. But then there was high school, college, my first job, my second job, marriage, and all the other games that I, for one reason or another, prioritized above the adventures of a man with nice suits and impressive back tattoos. Yakuza 0 has been a treat, a throwback to what I remember of Sega games in the late 1990s and early 2000s. It’s a melodramatic soap opera with violence that has the sensory pleasure of popping bubble wrap or cracking open a can of beer.

    Our review by Andrew Webster describes the game’s old-school structure:

    Yakuza 0 does a lot of things that modern games shy away from. It features cutscenes that can span many minutes, and lots of text-heavy dialogue you’ll need to pore over. There’s plenty of repetition, with occasionally excessive amounts of battles and missions that boil down to boring fetch quests. A lot of the time you’re simply running from one place to the next. It even has long and frequent load times that harken back to another era. It can take some getting used to, but eventually Yakuza 0 settles into a pleasing rhythm. Beat up some bad guys, watch some cutscenes, and then relax with a visit to the batting cages. Instead of making the game feel dated, these aspects give it a distinct sense of charm. It’s not perfect, but it’s unlike anything else being made today.

    Available on PS4.


    Hatsune Miku Project Diva Future Tone

    January 20th – Hatsune Miku Project Diva Future Tone

    I love the very idea of Hatsune Miku and open-source rock stars. I hope we see more “virtual” musicians, a model that could democratize pop singles without sacrificing a teenager to the music industry in the process.

    Hatsune Miku Project Diva Future Tone is the culmination of a solid rhythm-game series that collects music created by Miku producers and fans. If Yakuza 0 is the entry point into the Yakuza series, then I recommend Future Tone for anyone curious about the Miku phenomenon.

    Along with Final Fantasy XV and The Last Guardian in December, this winter has been crowded with great video games from Japanese developers. Maybe I should have listened to Kotaku’s Jason Schreier, who’s been tracking the abundance of RPGs and interactive-fiction releases over the past few years.

    That said, all four games have an irritating deference for fan service: Cidney’s costume in Final Fantasy XV, the lecherous snapshot mission in Gravity Rush 2, female “pain sponges” in Yakuza 0, and skimpy bikini costumes meant for Future Tone’s cast of underage girls. January’s best games are fantastic in their own ways, but I can’t think of another month in which I was so reluctant to play games while we had guests in the house.

    Available on PS4.


    Resident Evil 7

    Resident Evil 7

    January 25th – Resident Evil 7

    It’s fitting that January should end with one more game from a Japanese developer, this time Capcom saving the Resident Evil series from a convoluted mythos and years of regressive action-game design. Resident Evil 7 trades the third-person perspective of previous entries for a first-person viewpoint. What could have been an over-the-top zombie shooter is a legitimately frightening horror game. The dark corridors of a Southern plantation borrow heavily from TV shows like True Detective and American Horror Story. But the game is most indebted to indie horror games like Amnesia and Outlast, which kept the horror flame lit while Capcom floundered with Resident Evil 5, Resident Evil 6, and a handful of remakes and spinoffs.

    In our review, Andrew Webster praises the nauseating detail of the scenery:

    The Baker home, in particular, is a gorgeously grotesque place, where simply wandering around and looking at things — cages whose use is best left to the imagination, or disturbingly bloodstained bathrooms — can foster a powerful sense of dread.

    Available on PC, PS4, and Xbox One.


    Horizon Zero Dawn

    February 21st – Horizon Zero Dawn

    For a decade, the developer Guerrilla Games and its hundreds of employees spent tremendous time, money, and energy on Killzone, a franchise damned by a generic title and bland premise. A space army fights space Nazi-stand-ins through a handful of games that served largely as graphical showpieces for Sony’s PlayStation consoles. The games weren’t bad, but they were forgettable, largely running towards the goal posts established by the genre king of the last generation, Call of Duty.

    Horizon is the first game from the studio since Killzone. Phil Kollar at Polygon wrote in his review, “Horizon Zero Dawn is a refreshing change of pace for Guerrilla Games. While playing it, I couldn’t shake the feeling that this game was made by people excited to be working on it, and that excitement was contagious.” And that’s true. But what surprises me most about Horizon is how much it builds of the technical skill acquired through the Killlzone series.

    Guerrilla Games learned to design beautiful scenery, write competent human drama, and design a really tangible and responsive form of combat through Killzone. And then, crucially, they didn’t throw the baby out with the bathwater. Rather, Horizon feels like a studio unburdened from a flagging genre, a meaningless sci-fi setting, and one of video games’ drabbest color palettes. The result is a creative riff on the evermore popular open world roleplaying genre, set in a fascinating “post post apocalyptic world,” drenched in color, and sprinkled with lovable characters. Horizon is absolutely fantastic, and I can’t imagine it happening without the games that came before it.

    Available on PS4.


    Hidden Folks

    February 19th – Hidden Folks

    A game like Hidden Folks justifies this diary experiment. The app doesn’t have hundreds of side-quests, a fully explorable open world, or expensive 3D models. It doesn’t even have color. A black-and-white riff on the hidden objects genre, Hidden Folks is modest and charming. It’s also steeped in a potent nostalgia, albeit in a manner unlike its contemporaries. You won’t find beloved characters or pixel graphics. The nostalgia on offer is akin to that of coloring books, which have had their own resurgence in popularity. Opening the app is transportive, returning you to the time you sifted through a copy of Where’s Waldo, waiting for your Mom at the salon. Or when you combed every page of Highlights at the doctor’s office. Creator Adriaan de Jongh previously designed Bounden, a game that used a smartphone to turn strangers into dance partners. It was a game that asked you to look outward, to connect. Hidden Folks is Bounden’s inverse. A game that has you quietly searching through a tiny collective image from our childhoods. It points you inwards. Yes, it’s cute and silly and simple, but Hidden Folks is something else, too: meditative.

    Available on iOS and Steam.


    The Legend of Zelda: Breath of the Wild

    March 2nd – The Legend of Zelda: Breath of the Wild

    One of my favorite conversations to have with friends about Breath of the Wild is to hear what they don’t like about the game. I know, it’s a cynical place to start, but the conversation naturally ramps to the same positive conclusion: “I hate this specific thing, but I can’t imagine the game without it.” The weapons degrade, but I love the danger of each battle. Thunderstorms turn Link into a lightning rod, but I love to use the weather against my enemies. The world is too big, but I love to get lost.

    The love / hate tension speaks to Breath of the Wild’s audacity of design. Its directors have copped to trimming what didn’t work from Zelda, and yes, they deserve commendation for that. (Nintendo, more than most, is protective of its brands and its tradition.) But what I cherish about Breath of the Wild is how aggressively its creators have balked at assumptions about open worlds and a genre as a whole, assumptions that have been calcified over a decade of corporate risk management.

    It seems silly to say a Zelda game is risky, but wow, this Zelda took risks that could have been, at almost every step, catastrophes easily mitigated with safer, proven design. When someone tells me they don’t like something in Zelda, often they mean I haven’t liked the execution of this idea in other games. But here, under the right guidance, and stripped to their essentials, rough ideas become polished, and big, risky, sometimes infuriating design is inseparable from an all but perfect adventure.

    Available on Nintendo Switch and Wii U.


    Typeshift

    March 20th – Typeshift

    I met Zach Gage in 2009, when he made an art installation / game that randomly and permanently deleted files from its computer’s hard drive. Gage hasn’t stopped making capital-A art, but his oeuvre has expanded beyond museums and into debatably the most mainstream venue of our time: the App Store. In recent years, he’s released Sage Solitaire, Really Bad Chess, and Spelltower. You have almost certainly heard of one of them, if not played all of them.

    What makes Gage’s life as a mobile game designer so fascinating is that it isn’t actually separate from his life as an artist. Gage takes the most familiar and played-out genres (a remake of Space Invaders, an update to Solitaire, a Milton Bradley board game, word puzzles) and contorts them into commentaries of themselves. As such, a Zach Gage game is like a book and a book club, and Gage is like a creator and a critic.

    Gage wears plenty of other hats, too. For his latest game, Typeshift, a collaboration with Merriam-Webster Dictionary, Gage has created a contraption that would make a shrewd CMO envious. A puzzle game, Typeshift teaches players by asking them to find words. Words are aligned by shifting letter tiles up and down, each push accompanied by the perfect ASMR click. It’s addictive and edifying, like popping a special kind of bubble wrap that expands your vocabulary. But here’s the business hook: once a board’s completed, a menu provides links to the definition of each discovered word on Merriam-Webster’s site. Merriam-Webster gets a web visit every time a player experiences the slightest hint of curiosity. In two days, I’ve probably visited the site for 50+ definitions. The dictionary gets traffic. The player gets smarter. And Gage, he expands the reach of his art.

    Available on iOS.


    April 9th – Persona 5

    I’ve played a little under 50 hours of Persona 5, easily more time than I’ve spent with any single game in the past year. I’m only halfway through. When I tell this to friends unfamiliar with games, they look almost nauseous. Don’t you know what can be accomplished in 50 hours? The go to is, almost without fail, Moby Dick. You could read Moby Dick! Twice!

    Games can benefit from length for a number of reasons. Minecraft and other “make your own fun” laboratories become richer as their tools become more familiar. Well-designed e-sports — just like traditional sports — demand practice for the pursuit of perfection. Casual clickers like The Simpsons mobile game and the obscure Candy Box play themselves when the player steps away, creating a parallel and exaggerated sense of progress running alongside daily life.

    Role-playing games can, and often do, extend beyond the 100-hour mark, but the reward isn’t skill or education; I’d argue it’s leisure. The genre can be loud and big — there are battles and quests to save the world and maybe even kill God in the process — but the pleasure is most often in the details, particularly those that draw similarities to our own world. To enjoy them, it demands you relax.

    I like Persona 5 because, frankly, I lack the imagination for fantasy and sci-fi, practically the default settings of RPGs. I’d much rather be dropped into a place I am familiar with, but, because I am a grown-up with obligations and finite money and time, I can’t call home. Persona 5 is set across Tokyo, and while it’s hardly the story of a normal life — you fight mental demons through a portal revealed by a mysterious smartphone app — it does a tremendous job of simply letting the player be a teenager in Japan. I find myself rushing through the game-y aspects, so I can spend more time studying after class, strolling in the park, making friends, seeing and hearing how a different culture passes a year. Or should I say how a band of artists portray the world around them.

    With most games, I eventually find myself becoming self-conscious about the time with them. There are other things I could do; I could finally read Moby Dick. But I haven’t had that with Persona. It’s like a vacation, and I leisurely sink into it, obeying the prompt that appears on every load screen: “Take your time.”

    Available on PS3 and PS4.


    April 26th – Mario Kart 8 Deluxe

    To describe psychedelic experiences, researchers rely on the phrase “set and setting.” Set refers to the mindset and preparation of the subject, setting, to their literal and social environment at the time of the test. It’s widely believed that both set and setting are crucial to laying the framework for a positive and meaningful psychedelic experience. The psychedelic drug is, in the words of Timothy Leary, simply the “key,” unlocking the consciousness to freely analyze the mind and the world around it.

    Maybe I’m taking you on a long walk for a small glass of criticism, but I think set and setting are applicable to art, which, depending on where you are mentally and physically, can unlock different experiences and emotions. I know, Mario Kart isn’t magic mushrooms or the Mona Lisa, but it is probably the closest thing that video games have to a universally beloved experience.

    Mario Kart 8 was a lovingly crafted game hamstrung by a crummy console that lived in your living room. Mario Kart 8 Deluxe is that exact same game (with a handful of tweaks), but now it can be easily enjoyed wherever you’ll enjoy it most. The game is fine at home alone. But when stuck at an airport with a five-hour delay, passing the time on Rainbow Road is almost transcendent.

    Available on Nintendo Switch.


    May 5th – Nier: Automata

    A confession: I don’t entirely get French New Wave cinema, even though I faked it through college. Nonetheless, I appreciate one corner of the movement: a handful of critics became filmmakers to criticize capital-F Film with their own movies. They did so with respect for the form, but also with eagerness to deconstruct it, to save it from its worst tendencies. And they often did so with a sense of humor that saved the experiment from becoming utterly insufferable. I think about these directors when I play Nier: Automata.

    At first, Automata seems straightforward enough. You are a cyborg sent to fight robots on Earth in a proxy war between aliens beneath the surface and humans who now live on the Moon. Okay, that isn’t so simple, but it’s easy enough to synopsize, unlike the story that cuts a path through the greatest hits of existential philosophy. When you aren’t stabbing and shooting robots, you’re chatting with them about pain and art and vice and sex and being, well, human.

    Automata is, in no small part, the product of creator Yoko Taro’s mind. I don’t know Taro’s full resume, but I don’t believe he ever served as a professional critic. That’s fine. His game has more to say about games — how they imitate one another, how they evolve, how they treat life, how they continue to exist even after they’re finished — than most books on the medium.

    Automata is a sequel to Nier and a spinoff of Drakengard, two games you’d be forgiven for having never heard of. Like its predecessor, it’s weird and a little messy and surprisingly empathic, a rarity, as Aevee Bee noted at The Guardian, for a video game in which you kill hundreds of characters. Unlike its predecessor, it’s something of a hit, selling over a million copies worldwide. You don’t need to play either game to enjoy Automata, but to really see it for what it is, you’ll want to play Automata itself many times through. The repetition is criticism of games at large, for sure, but Taro also uses each new playthrough to look further and further inward. Automata is the rarest of games: sharp criticism of itself.

    Available on PS4 and PC.


    PlayerUnknown’s Battlegrounds

    May 29th – PlayerUnknown’s Battleground

    Am I breaking the rules when I confess that I decided to add Battlegrounds to this list before I actually played the game? I came to it, like so many fans, as a spectator. I’ve since begun playing, and while I enjoy being obliterated by strangers, I am certain my interest will last far longer as a viewer than a player.

    What makes it astonishing as an e-sport — or any sport — is the accessibility of its rules. Enjoyment isn’t predicated on understanding arcane strategy, impenetrable mythos, weapon and perk sets, or the word “meta.” Rather like traditional sports, Battlegrounds is radically simple: stay in the shrinking field of play, collect materials to survive, defeat enemies, and be the last person standing.

    Battlegrounds uses a cliched premise because its familiarity is foundational — similar to the way a sport uses a ball and a goal. A mob of players fighting to the death on a 25-square-mile island is as structurally compelling as it is laughably familiar. Yes, film fans, it’s basically Battle Royale or Hunger Games. Yes, game nerds, it looks an awful lot like Arma and Day Z. Battlegrounds isn’t an original idea, I’ll grant you that. But it is a familiar idea crafted exceptionally.

    At Waypoint Bruno Dias writes that each Battlegrounds live stream is imbued with the pace and tension of a horror film. That’s an astute point, but I’ll go a step further and say that it’s Battlegrounds steadied pace that will, looking into the long term, allow it to become one of the most watchable e-sports of this decade. Whether you like games or not, the visual language of Battlegrounds is familiar from decades of action movies. And because its action is slow, a video editor can — like the magicians at NFL Films do for pro football — splice together the teamwork of a four-person squad into an thrilling match for an audience of people who’ve never played the game.

    Whether or not Battlegrounds is the best game I played in 2017 is irrelevant; it’s the best video game I’ve watched — ever.

    Available on PC.


    What Remains of Edith Finch

    What Remains of Edith Finch

    June 1st – What Remains of Edith Finch

    Around the release of What Remains of Edith Finch, video game academic, essayist, and lovable provocateur Ian Bogost inspired a kerfuffle with the controversially titled The Atlantic essay “Video Games Are Better Without Stories.”

    “If there is a future of games, let alone a future in which they discover their potential as a defining medium of an era,” Bogost concluded, “it will be one in which games abandon the dream of becoming narrative media and pursue the one they are already so good at: taking the tidy, ordinary world apart and putting it back together again in surprising, ghastly new ways.”

    Finch is an argument that games can be both. Shaped like a musky short story collection, the game sends the player deep into the Seussian house of the Finch clan, and its family tree, of which each branch has a tragic end. By spelunking the rooms of lost relatives, the player is launched, through time, to relive a series of final moments. The vignettes borrow style from the kings of horror shorts — Edgar Allen Poe, Ray Bradbury, Stephen King — along with other short fiction masters, like Tobias Wolff and Lorrie Moore.

    Finch’s storytelling never approaches the literary highs of its inspirations (a very high bar, to be fair) but it does offer something the writing alone can not. Space. A livable, breathable, touchable space.

    Where great literature breaks apart the world, then leaves the reader’s mind to fill in the blanks, Finch offers a meticulously designed space to investigate and explore and experience. Perhaps that sounds lacking in imagination; I assure you, it is not. These pulpy stories feel lived in and immediate, because Finch’s designers have turned them into little fidget objects, and placed them into your hand.

    In one of the game’s final stories, you must navigate a dreamworld of puzzles with one side of the controller, while chopping fish heads in a factory with the other. Rapidly, the dream takes over the screen, but the real-world obligation never goes away, nor does it become any less dangerous. The sequence is not subtle: it’s an ode to and warning of the sheer power of games to transport us into new, impossible spaces.

    Available on PS4, Xbox One, and PC.


    Splatoon 2

    Splatoon 2

    July 11th – Splatoon 2

    When I first heard about Splatoon, I assumed it was a joke. This was at E3 2013, a year before the game would be officially announced. I’d arrived early for an appointment at EA’s booth, a two-story monstrosity that looked like a jail and sounded like the inside of a subwoofer. In one of the complex’s nooks, the publisher was hosting 30-minute demos of the freshly revealed Titanfall, but my session was delayed because of a visit from a last-minute VIP guest: Shigeru Miyamoto.

    Outside the small demo room, a handful Titanfall’s developers and I waited and speculated on what the creator of Mario, Zelda, Donkey Kong, and so many other beloved, colorful franchises would think of this violent, gritty first-person shooter. Then one of the devs, in a furtive whisper, shared a rumor that he’d overheard in the cafeteria: Nintendo, the king of family-friendly video games, was secretly making its own shooter. Everybody laughed.

    Of course we laughed. None of us could have imagined Splatoon. Nintendo had, since its evolution into a video game publisher, skewed toward accessibility, putting its creative ethos at odds with the twitchy controls of the genre, and the inherent grotesqueness of the headshot. Nintendo’s solution with Splatoon was (and still is) inspired. While its players can still attack one another, turning them into piles of colorful ink, the goal is to shoot the environment, covering the walls, floors, elevators, vehicles, and anything other than the actual players with more paint than the opposing team.

    It takes hundreds of hours to become a master of the headshot. But hitting everything else on the screen? There is no learning curve.

    Splatoon, for all its innovative ideas, was akin to a rough draft. Splatoon 2 is the final draft, more visually polished and technically reliable than its predecessor and, quite simply, offering far more to do. But as my colleague Andrew Webster wrote, the power of Splatoon 2 is inextricable from its hardware. On the Wii U, the game was limited by a small audience. On the Switch, the game will not only find its player base, but it has the potential to accomplish something its genre contemporaries haven’t: becoming the first portable competitive shooter.

    In three years, Splatoon has placed itself at the heart of Nintendo’s catalog with two games, a guest appearance in Mario Kart 8, a handful of amiibo, a web comic, and an upcoming anime. The series creators have so adroitly slotted the shooter into Nintendo’s collection of lovable series, that it’s now hard to remember a time when Nintendo developing a shooter sounded like heresy. But I will never forget the humongous grin on Miyamoto’s face when he stepped out of the Titanfall demo. “Look at him” said the developer who told us about the rumor. “He knows something.”

    Available on Nintendo Switch.

    Return for future updates…
  • Bitcoin has split in two, so you can have double the cryptocurrency

    A little after 8AM ET today, Bitcoin was split into Bitcoin Cash, an alternative cryptocurrency, in a chain split that had been anticipated for months. The split, called a “hard fork,” comes out of a bitcoin group’s desire to combat high transaction fees and a bitcoin size limit that made mining larger blocks invalid.

    This has a nuanced implication for Bitcoin owners. If you own Bitcoin and control your private keys, the same private keys can be used to spend your newly minted Bitcoin Cash.

    If you own Bitcoin but don’t control the keys, then it depends on whether you’ve chosen to keep your bitcoins on a Bitcoin Cash-friendly platform or digital wallet. Each platform is treating the new Bitcoin Cash differently. To enjoy this extra currency, you should check with your platform and wallet to see what the company policy is.

    As a prelude to the split, Bitcoin trading platforms like CEX.io suspended Bitcoin withdrawals beforehand. CEX.io will allow both cryptocurrencies and split the coins for its customers. CEX.io chief marketing officer Eugene Kovalyk says, “Whether we will list Bitcoin Cash as a new trading pair depends on the demand. If demand is big we should consider adding it definitely…No one should lose Bitcoin Cash on our platform.”

    Meanwhile, the world’s most popular cryptocurrency exchange, Coinbase, has rejected the new Bitcoin Cash to some customers’ chagrin. It argues that their systems can’t support Bitcoin Cash without a major system rework that is currently not worth the unknown value of Bitcoin Cash. A spokeswoman for CoinBase says, “If this decision were to change in the future and Coinbase was to access Bitcoin Cash, we would distribute Bitcoin Cash to customers associated with Bitcoin balances at the time of the fork. Coinbase would not keep the Bitcoin Cash associated with customer Bitcoin balances.” The exchange allowed a brief window of time before August 1st for users who wished to access Bitcoin cash to withdraw their funds from Coinbase.

  • Snapchat is working with college newspapers to produce local Discover Stories

    Snapchat’s latest experiment involves college reporters. In recent months, Snap has asked several college newspapers to make stories for its Discover section, according to a report from Business Insider. The stories are similar to the ones created by publishers like The New York Times, BuzzFeed, and Vice, except they’ll be unique to certain colleges.

    A Snapchat spokesperson confirmed to The Verge that the company soft-launched the college publisher feature this past spring. The stories were tested at UCLA, Stanford, and Dartmouth, among others.

    As Business Insider points out, this is the first time Snap is dropping hyper-localized stories into its Discover feed. The stories will only be available to watch on a particular college campus.

    These new Discover Stories are different from Snapchat’s Campus Stories, which first launched in 2014. Campus Stories are communal snaps from individual users, captured from live events on college campuses. The new college publisher stories are created by student journalists and editors.

    Several college newspapers across the US will be creating stories for this upcoming fall semester, according to BI.

  • Facebook reportedly working on voice speaker and video chat device with laptop-sized screen

    Facebook is currently developing a “video chat device” designed for use in the home, according to a new report from Bloomberg. The product, which could be announced next spring, includes a large touchscreen, wide-angle camera, microphones, and speakers. In concept, this sounds very similar to the Echo Show that Amazon recently released to build out its lineup of home-based hardware. It also lends added credibility to a similar-sounding rumor that surfaced in July.

    Facebook’s video chat gadget is said to have a much larger screen than the Echo Show. One version in testing measures between 13 and 15 inches — the size of most laptops. The company is reportedly exploring the idea of running a version of Android on the device. Bloomberg also mentions that Facebook wants to use artificial intelligence for advanced camera features including one that would “scan for people in its range and lock onto them.”

    Several home cameras on the market already offer this type of functionality, including the Nest Cam IQ, which can be set up to recognize and identify people in your home. But Facebook would likely face a more difficult uphill climb in overcoming privacy concerns and getting consumers comfortable with the idea of an always-on camera in their house. Many people are already convinced that Facebook secretly listens to them via their smartphone microphone, a conspiracy theory that forced an official company response.


    Amazon’s Echo Show has a 7-inch touchscreen.
    Photo by Amelia Holowaty Krales / The Verge

    Aside from the video conferencing device, Bloomberg claims that Facebook is also at work on a standalone speaker “in the low $100 range.” Both the video and audio-only products “would run a Facebook-built voice assistant service” according to the report. In his spare time, Facebook CEO Mark Zuckerberg has been creating an AI-powered assistant capable of controlling his own own home, and Facebook has also integrated assistant technology within its Messenger service in an effort to add convenience for users. But the company hasn’t yet made official any plans to directly challenge Amazon and Google in the home. Both hardware products are being developed by Facebook’s experimental Building 8 lab, which is also rumored to be exploring the idea of a modular smartphone.

    Still, the pair of product rumors hint that Facebook is growing tired of sitting it out as voice-powered devices like the Echo and Google Home rise in popularity. Apple’s HomePod speaker is scheduled for release later this year and would also beat Facebook to market if the spring timeframe — coinciding with the company’s F8 conference — proves accurate.

    The Oculus Rift might not be Facebook’s only hardware product for much longer.

  • Tesla’s long-serving battery tech chief has stepped down: report

    Kurt Kelty, director of battery technology at Tesla, has stepped down from his post just days after the company’s lavish party to celebrate the delivery of the first Model 3s, Bloomberg reports. Kelty, who has worked at Tesla since 2006, led Tesla in forging partnerships and battery cell material sourcing at the company’s Gigafactory near Reno, Nevada. He was also responsible for the overall performance of Tesla’s batteries.

    Prior to joining Tesla, Kelty worked at Panasonic for nearly 15 years. At Tesla, Kelty served as lead negotiator with Panasonic for that facility, according to LinkedIn. Earlier this year, he accepted the award for “Battery Innovator of the Year” presented by the 34-year-old International Battery Seminar.


    Illustration by Alex Castro / The Verge

    Kelty’s departure couldn’t come at a worse time for Tesla, which is finally entering what CEO Elon Musk calls “production hell” for the Model 3. Musk has promised that Tesla will produce 100 cars in August, more than 1,500 by September, and then 20,000 per month by December. If the company fails to hit these marks or runs into manufacturing issues that happen at higher scales, or demand for the Model 3 drops, analysts argue it would be a setback not just for Tesla, but perhaps the entire electric vehicle movement.

    A spokesperson for Tesla did not immediately respond to a request for comment. Here’s a video of Kelty talking about battery production at the Gigafactory back in March 2017:

  • 14 science fiction, fantasy, and horror books to read this August

    Summer is in full swing, which means that there’s plenty of time to grab a book and head outdoors to enjoy the sun and warm weather — at least here in Vermont, where the outdoor temperatures haven’t quite topped 90 degrees yet.

    I helped cover San Diego Comic-Con in July, and the long flights to and from California gave me some premium free time to dig into a couple of books that have been on my to-read list for a while. While I was there, I also picked up two books that I’ve been really looking forward to: Andy Weir’s next novel Artemis, and Christie Golden’s Battlefront II: Inferno Squad.

    I spoke at length with Weir and Golden about their novels, and while I haven’t finished either yet, I’m hooked on both. Weir’s is a crime thriller set on the moon, and it’s a bit different from his blockbuster debut, The Martian. That one’s out in November. Golden’s book just hit bookstores last week, and as someone who occasionally dresses up as a member of the Empire’s forces, I have to say that I appreciate someone bringing a bit more nuance to the franchise’s villains.

    In the meantime, there’s a whole bunch of new books coming out in August to look forward to.

    August 1st


    Image: Harper Collins

    The Half-Drowned King by Linnea Hartsuyker

    Linnea Hartsuyker’s debut novel is the first of a trilogy set in the ninth century. A young heir to a Viking kingdom is betrayed and left for dead by his stepfather, Olaf. But he’s rescued and vows revenge, allying himself with a Norse warrior named Harald, who has been named in a prophesy as a future king. Kirkus Reviews says that Hartsuker’s “prose is straightforward, [but] the plot is as deliciously complex as Game of Thrones.”

    Noumenon by Marina J. Lostetter

    By 2088, humanity is finally able to travel beyond our solar system, and an Astrophysicist named Reggie Straiferhas discovered a strange star that seemed to defy the laws of physics, making it an ideal target for exploration.

    An expedition of nine ships is dispatched, and clones of the explorers create a small society onboard during its long journey. The novel is told through a series of vignettes that follows the crew and their adventures and fears as they draw closer and closer to their destination.

    After On: A Novel of Silicon Valley by Rob Reid

    After On’s author Rob Reid worked in Silicon Valley and helped found music startup Rhapsody, and his latest novel serves as a satirical look at the way the tech world operates. In the near future, a massively addictive social network and data called Phluttr becomes sentient and entrances millions of people around the world, taking in vast amounts of personal data, and advancing beyond even what its creators originally envisioned.

    The Washington Post says that Reid essentially imagines what a world without privacy would look like, and how “people [would] react to a social network where the system itself has developed sentience.“


    Image: Doubleday Books

    Clockwork Dynasty by Daniel H. Wilson

    Daniel H. Wilson is best known for his novel Robopocalypse, and he’s following up with another novel of robotic revolution, but with a bit of a twist: the robots are much, much older.

    Centuries ago, a Russian inventor built a pair of life-like mechanical beings, Peter Alexeyvich and Elena Petrova, who are thrust into a turbulent world and have to figure out a way to survive. In the present day, an anthropologist named June Stefanov studies ancient technology and discovers a secret hidden in a 300-year-old mechanical doll, on behalf of a mysterious organization known as the Kunlun Foundation, and discovers a shadowy world hidden just out of sight from our own. Kirkus Reviews gave the novel a star rating, and says that the book wears “its influences on its sleeve, but it’s also a welcome treat for steampunk and fantasy fans.”

    August 8th

    Blackthorne by Stina Leicht

    Stina Leicht debuted her The Malorum Gates series back in 2015, and this month, she continues it with Blackthrone. In the first installment, Cold Iron, Leicht told the story of a pair of twins, Nels and Suvi, who mount a military offensive to protect their world. Now, the Acrasian army has swept through their home, killing nearly everyone, and threatens to unleash a horde of demons.

    Now, Nels leads the survivors to safety while his sister seeks out allies as each hopes to bring back their world and the magic that can save them all. Publisher’s Weekly says that the book “contains all the trappings of exciting epic fantasy,” but warns that the “large cast and multiple points of view can also have a dizzying effect.”

    August 15th

    Call of Fire by Beth Cato

    Breath of Earth, the first installment of Beth Cato’s Blood of Earth series, came out a year ago. Its sequel, Call of Fire, picks up after San Francisco is destroyed in an earthquake in 1906, which nearly kills a geomancer named Ingrid Carmichael. Carmichael is trying to escape from Unified Pacific Ambassador Blum, who wants to use her powers to help the confederation between the United States and Japan take over the world.

    When her friends are kidnapped, she has to seek help from another ambassador: Theodore Roosevelt. Kirkus Reviews says that the book is “simple, entertaining, and difficult to put down.”


    Image: Orbit Books

    The Stone Sky by N.K. Jemisin

    If you only pick up one fantasy series published in recent years, make it N.K. Jemisin’s Broken Earth trilogy, which comes to a close with The Stone Sky. The Fifth Season earned the 2016 Hugo Award for Best Novel, while its sequel The Obelisk Gate was one of our best novel picks last year. It’s also been nominated for a Hugo this year.

    Jemisin has set up an incredible, wildly original fantasy world that follows a woman named Essun who’s trying to find her missing daughter Nassun, and stop the ongoing cycle of destructive seasons that devastate the Earth. I’m reading this now, and so far, it’s blowing me away.

    The Lamb Will Slaughter the Lion by Margaret Killjoy

    After her best friend commits suicide, Danielle Cain goes to a utopian town in Iowa named Freedom, where she witnesses a protector spirit in the form of a blood-read, three antlered deer turn on its summoners, and has to act fast if she’s going to save the town or escape.

    The Dinosaur Princess by Victor Milán

    In The Dinosaur Lords and The Dinosaur Knights, Victor Milán introduced readers to a fantastic world where humans live alongside dinosaurs. In the latest installment of the series, protagonist Karyl Bogomirskiy once held power but was betrayed and resurrected by magical beings known as the Fae, for their own mysterious ends.

    Bogomirskiy is reluctant to play along, but the fate of humanity might be in his hands. The gods who brought humans to this world have returned to judge their little experiment, and might bring about a showdown between them and the Fae.

    The Court of Broken Knives by Anna Smith Spark

    In this debut novel from Anna Smith Spark, the Yellow Empire is on the verge of invasion, aided by decadence that has made its citizens vulnerable. Spurred on by prophetic dreams, a soldier named Orhan leads soldiers to the empire’s capital, where they intend to kill the Emperor and rebuild civilization from the ground up. Genre review site Fantasy Book Critic says that the book has a powerful voice that some readers will either love or hate, and that the book is as “beautifully inventive as it is brutally evocative.”

    August 22nd

    The Massacre of Mankind by Stephen Baxter

    Stephen Baxter has written some of the genre’s best-known hard SF novels, writing alongside the likes of Arthur C. Clarke and Terry Pratchett. His latest is an authorized sequel to H.G. Wells’ classic novel The War of the Worlds. (He’s dipped into Wells’ world before with his 1995 novel The Time Ships) Set 14 years after Martians invaded England, humanity has moved on, but keeps a watchful eye on the skies. Leftover technology from the aliens has been looted and used to advance society and prepare for another invasion.

    When signs of a new invasion from Mars are witnessed, almost everyone feels that they’ll be ready to face the Martians once again. But Walter Jenkins, the narrator of Wells’ original book, believes that the invaders have learned from their mistakes. The Guardian says that while the novel roughly follows the same trajectory as the original, “it’s impressive how tense Baxter makes things: the foolish overconfidence of the human defenders and the ghastly inevitability of the Martians’ triumph.”


    Image: Tor Books

    Starfire: A Red Peace by Spencer Ellsworth

    Spencer Ellsworth launches his military science fiction trilogy Starfire with his debut novella, A Red Peace. In it, a half-breed human star navigator named Jaqi accidentally acquires an artifact that puts her in the crosshairs of a rebellion’s leader, and potentially threatens the balance of power in the galaxy. The trilogy’s second installment, Shadow Sun Seven, will be out in November.

    Reincarnation Blues by Michael Poore

    In Michael Poore’s novel Reincarnation Blues, people have 10,000 tries to get things right in their lives, and his protagonist, Milo, has had 9,995 attempts. He’s trying to fall in love with Death, who he calls Suzie. As he tries to reach perfection and merge with the Oversoul, he’s pestered by two guides, Mama and Nan. Poore treats readers to flashes of his other lives as he goes through the last couple of chances that he has left. Kirkus Reviews gave the book a star rating, which calls Poore a “master at lines so funny and startling they inspire spit-takes: ‘Remember that time you fucked it up so bad you had to come back as a bug?’”

    August 29th

    A Song for Quiet by Cassandra Khaw

    Cassandra Khaw has a new installment of her Lovecraftian Persons Non Grata series. Deacon James is a blues magician on his way to Arkham, where he runs into trouble in the form of horrifying visions and a stranger who calls himself John Persons. According to Persons, James has something growing in his head that could destroy the world if it hatches. When he begins to play music, he calls up monsters, and flees. Soon, he comes across a runaway girl with a similar problem, and together, they have to figure out if Persons is a friend or a foe.

    Publisher’s Weekly gave the book a starred review, saying that “Khaw continues to demonstrate her mastery of seductive short-form horror, juxtaposing the disgusting and relentlessly terrifying with moments of exquisite beauty in ways that make it impossible to look away.”

  • Lyft and Amtrak now let passengers book rides to and from the train station

    Lyft is partnering with Amtrak to help train passengers get to and from the train station. The new deal will let you book a car with the ride-hailing service from within Amtrak’s mobile app. If you’re a new Lyft rider, using the promo code “AMTRAKLYFT” grants you $5 discounts on the first four rides, regardless of whether they’re booked through the Amtrak app. Lyft says its service reaches 97 percent of all Amtrak riders in the US.

    The business lingo Lyft is targeting here is known as first- and last-mile service, and it’s a big market opportunity for ride-hailing apps. Both Lyft and Uber allow people to get around without having to rely on their own vehicles or public transport, but neither can really solve the problem of having to get to and from larger transportation hubs like airports and train stations. The ride-hailing industry fought vigorously, and largely succeeded, at muscling airports into allowing drop-offs and pickups. Now, it appears like trains are presenting a new battlefront for Lyft and Uber to control how consumers travel.

    “We’re looking forward to working with Amtrak. As a fixture of American travel, Amtrak makes it simple and convenient for passengers, something Lyft feels passionately about as well,” David Baga, Lyft’s chief business officer, said in a statement. “Both companies have a long-standing commitment to supporting communities we serve and we’re excited to grow together.”

    The other message communicated between the lines here is that Lyft, unlike the beleaguered and CEO-less Uber, is in a prime position to gobble up partnership deals with companies that would rather not be associated with former Uber CEO Travis Kalanick and his company’s months-long string of controversies. Just in the past week alone, Lyft has announced partnerships with both Disney and Taco Bell to bank on its current streak of consumer and corporate goodwill.

  • Nintendo says SNES Classic preorders coming in late August

    After Walmart’s embarrassing error and resulting cancellations, Nintendo has put an official timeframe on when consumers can expect to preorder the SNES Classic: it’s happening later this month. “We appreciate the incredible anticipation that exists for the Super Nintendo Entertainment System: Super NES Classic Edition system, and can confirm that it will be made available for pre-order by various retailers late this month,” the company posted on Facebook today. The console goes on sale September 29th. Preorders have already opened up (and sold out) internationally.

    Nintendo is also pledging that “a significant amount of additional systems will be shipped to stores for launch day, and throughout the balance of the calendar year.” How many does “significant” actually mean? Who knows. Nintendo has suggested that the nostalgic mini-console will be easier to purchase than the NES Classic, but there are really no guarantees.

    Where to preorder the Super NES Classic Edition

    Speaking of which, despite being discontinued months ago, the NES Classic keeps popping up in random places. GameStop’s ThinkGeek offered a batch of units last week but only made them available to customers who purchased the product as part of a bundle. I got suckered into one of those.

    And only a few days later, Amazon’s Treasure Truck somehow stumbled across hundreds of NES Classic consoles that went to people who were near enough the promotional trucks to get one — at the original $60 retail price, even. Huh!

  • Yes, sperm counts may be dropping, but it’s not time to panic yet

    The internet was abuzz about sperm last week, thanks to a new study that revealed an alarming drop in sperm counts for men in Western countries. Does this mean men are becoming infertile? Will we have problems having babies? It’s not time to panic — at least, not yet.

    To be clear: the findings are worrisome. The researchers dug through thousands of studies from around the world, and found that for men living in Western countries sperm count has plummeted by between 50 and 60 percent since 1973. (Sperm count is the amount of sperm in the semen released in one ejaculation.) But that drop still leaves the average sperm count within a healthy, fertile range.

    “Does this mean we’re heading into a Children of Men type of situation?” says John Amory, a professor and fertility expert at the University of Washington, who was not involved in the study. “I doubt that very much, I’m glad to say.” Still, infertility can have a serious, and negative impact on people’s lives, and it’s important to nail down whether it is indeed on the rise, and why. “It should be seen as a wake-up call,” agrees Michael Eisenberg, a urologist at Stanford University, “but not necessarily the end of days.”

    Scientists have been debating whether sperm count has been going down for about 25 years, ever since researchers in Denmark published a study in 1992 showing a 50 percent drop in sperm count between 1940 and 1990. Since the odds of fathering a child tend to increase with sperm quantity (although quality matters, too), a fall in sperm count could mean an overall drop in male fertility.

    Some believed this frightening claim, suspecting that the ongoing decline might be triggered by smoking and exposures to pesticides or components of plastics leaching into our food and disrupting hormones. But others disputed it, believing that sperm’s disappearing act was a result of the different way scientists have counted and studied semen over the years.

    Researchers led by Shanna Swan, a reproductive scientist at the Icahn School of Medicine at Mount Sinai, wanted to put the debate to rest. They screened more than 2,500 studies that reported sperm counts since 1973, filtering out papers that were too small, used dubious methods, or that specifically looked at infertile men. Instead, they picked studies that counted sperm the same way in semen collected from men who either didn’t know if they were fertile, or who knew for certain that they were.

    Then, they compared the results for men of the same age, from 1973 to 2011: the results show that for men living in Western countries, sperm concentrations and absolute sperm number have dropped between 52 and 59 percent. (Sperm concentration is the amount of sperm in a milliliter of semen; absolute sperm number is the amount in the total volume of a single ejaculation.) The findings were published in the journal Human Reproduction Update.

    Here’s why you shouldn’t freak out: sperm concentration went from about 99 million sperm per milliliter of splooge in 1970 to 47 million sperm per milliliter in 2010. “They’re well within the fertile range,” Amory says. “They’re falling from fertile to fertile.” For reference, men can have a tougher time conceiving if sperm count falls below 40 million sperm per milliliter. The World Health Organization considers sperm concentrations less than 15 million sperm per milliliter of semen to be abnormally low.

    But the study also didn’t find any evidence that this decline was slowing down or stopping. That means that if sperm count continues to plummet, then we could see more men having problems conceiving. “It’s concerning — it’s important we figure out what’s going on,” Swan says.

    That’s because sperm counts are important for more than just fertility: sperm — as the authors of the study put it — are the tadpole-shaped “canaries in the coal mine” when it comes to health. Making sperm takes a complex series of events: it starts with producing hormones in the brain, which stimulates sperm production in the testicles. That sperm is then shuttled through a network of pipes, mixed with other ingredients, and shot out into the world. It’s like a long chain of dominos, and if any have been knocked askew by, say, injury, infection, or any number of other unknown cases, they won’t all fall neatly into place. So, if sperm counts are dropping, it could be a sign that something is damaging men’s overall wellbeing. In fact, lower sperm counts have been linked to poorer health.

    The current study couldn’t get at exact causes. But it’s thought that if pregnant women are exposed to cigarette smoke, certain pesticides, and ingredients in plastics that can disrupt hormones, it may have long-term effects on a male fetus’s future fertility. For adult men, obesity and smoking may also lower sperm counts — although we don’t know for certain.

    This study is a start toward settling the debate, but there are still some caveats: men can produce different amounts of sperm even at different points throughout the day, for instance. And there’s more to fertility than just number of sperm — sperm wiggliness and shape, for example, are important, too.

    To figure exactly what’s going on, we need more research. If the Centers for Disease Control and Prevention were to actively collect data on semen over time, that could go a long way toward confirming a decline and helping researchers spot possible causes, Eisenberg says. “It’s concerning as a species, and it needs to be tracked more rigorously,” he says. “If it’s confirmed, we should be very concerned — and find a way to stop it.”

  • UK’s first boot camp hopes to reform teenage hackers

    The National Crime Agency has started the UK’s first ‘rehab’ course for hackers.

    The first classes held in Bristol aim to explain to attendees what is illegal online.

    While the UK has ‘rehab’ for drug misuse and education classes for poor drivers it has not had similar schemes for hackers.

    The NCA says the average age of a person arrested for cyber crime is 17 and many would benefit from applying their skills in the security industry.

    Click’s Dan Simmons spoke to some of the offenders.